dailyreckoning.com.au / By Nick Hubble / June 29, 2013
You are the Chairman. You make up a couple of rules and don’t tell anyone. For example, when an ace is played, the next person has to stand up and turn around once. You then tell your fellow players these three pieces of information:
- I am the Chairman
- Only I know all the rules
- I will tell you these two rules (but there are more):
- No talking
- No talking about the rules
Then, you deal each player, including yourself, seven cards and turn over the first card from the deck. The game begins. The aim is to get rid of all your cards (but don’t tell anyone that either).
Inevitably, the person to your left won’t do anything because they don’t know what’s going on. After a few seconds, say ‘too long’ and hand them a card off the deck. The next player to the left might figure out it’s their turn and play a card.
It’s only correct if it’s the same number or a number either side. So a seven must be followed by a six, seven or eight. You can ignore suits if you want — you are the chairman after all.
At some point, you will encounter one of your secret rules you haven’t told anyone about. When a player fails to stand up and turn around upon playing an ace, give them a card and say ‘incorrect’.
Of course, people will be complaining and yelling the whole time, so don’t forget to enforce the no talking and no talking about the rules. Players who talk about the rules have to pick up two cards because they breached both.
If you’re confused, the point of this game is deductive reasoning. Players have to figure out the rules based on what happens as you go along. Over time, people slowly figure out more and more of your rules. That makes it a great party game after a certain amount of drinks. We’ll try it this weekend when we head to the Grampians with ten people and three dogs.